It’s suuuuper gratifying after all these years of playing mario games becoming Bowser and my favourite moment in the story yet. The mario narrative has never been interesting to me tbh, purely an instrumental background from which to do better things but at the end of the game once u knock Bowser out, the whole world starts to fall down around you and u have to throw Cappy and become Bowser in order to safely escape. on a small scale this means you can become Goombas and walk on ice more easily mad scale is u can become a literal zip and unzip a section of the wall in order to walk through it. Cappy can be thrown at other creatures and random things to possess them. At the beginning he loses his iconic hat in a kerfuffle so a small ghost called Cappy offers to sit on top of his head. To aid in the whole quest of Odyssey, Mario has a new party trick -> the ability to become other things and do what they do. It’s a whole 3D space you’re running around but there are also moments where you can slip into a wall and become 2D and 8-bit as the game switches to a side-to-side platformer which is a properly fun addition - like playing one game and then finding a tiny arcade inside of it a little treasure nostalgic magic, and also like the perfect thing to happen in a game for this console, it’s Nintendo Switch come true. Some Power Moons are in plain sight, others underground, round the corner, at the end of trippy levels or only activated if you do ABCDXYZ in the right order. U try to foil his plans, pursuing the wedding party across kingdoms and hunting as many Power Moons as u need to keep your ship fuelled up for the chase. The game’s premise is… what it is: Bowser has kidnapped Peach and is gonna marry her, stealing all the things he needs for their wedding from different worlds along the way. Now here we are, 70 hours later a new Odyssey, vaguely ready to tell you why this game was a dream to me until it wasn’t anymore. I’m not a super-runner and i’ll fall off the edge a few times but i can hit the notes, i know where I’m going, and i know what to expect. Like, Mario titles have been the pop music of gaming for me: repetitive, accessible, high-saturated bestsellers I know all the words to. and so I fell in long love with BOTW, the way everyone does, and after 120 hours in Hyrule, i was ready to move onto my old pal mario, ready for something rounder, more carefree to have in my hands something I thought would be familiar warm sweet jelly dessert time. it’s been a useful exercise thinking about games because it has put into perspective how full-bodied they are in a way the world of visual arts never reeeally manages to get me off. When i bought a nintendo switch earlier this year and decided to stretch this lil job title of art critic to an everything-critic, u lot DEMANDED I play 1.
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